Case study / Mobile UI + Visual systems

ComeOn Mobile Site

A mobile visual direction spanning content discovery, account, payment, and sports experiences.

ComeOn mobile game cards in a dark interface with green and pink accents.
A reusable card language across dense mobile content.
Client

ComeOn

Role

UI/UX Designer

Focus

Mobile UI, Visual systems, Iconography

The problem

What needed to change

The screens in this project cover very different kinds of content: game discovery, sports information, navigation, account management, and payments. The design challenge visible in the work is to give those surfaces a coherent mobile language without flattening their differences.

My role

What I owned

My contribution shown here is the mobile UI direction and the supporting visual system: color and type foundations, iconography, surface patterns, cards, and example screens. The original presentation does not state which screens shipped.

The process

Building the answer

01 / Foundations

Set the visual vocabulary

The presentation defines green and pink brand accents, a stepped neutral palette, Museo Sans weights, and a compact icon family. These foundations give the later screens a common vocabulary.

ComeOn brand colors, neutral tones, type samples, and icon family.
Color, typography, icons, and patterns established before screen design.
02 / Components

Make content cards repeatable

Game and promotion cards use common image, metadata, label, and action patterns. The examples show how the same content unit can adapt to narrow and wider arrangements without losing its identity.

Narrow and wider ComeOn content card layouts for games and promotions.
Cards scaled across different content densities.
03 / Screens

Test the language across journeys

The screen set applies the visual language to casino discovery, sports listings, sign-in, account, payment, offer, and utility views. Showing them together tests whether the system can serve both expressive content and more functional tasks.

A collection of ComeOn mobile screens including casino, sports, payment, and account views.
The visual language applied across multiple mobile journeys.
Key trade-off

A decision that shaped the work

The design uses dark surfaces to hold dense content, with lime and pink reserved for stronger brand and action moments. That gives the interface a distinctive hierarchy, but it also makes contrast and state clarity important in implementation.

The result

What changed

  • A documented mobile visual direction with foundations, components, and screen examples.
  • Reusable cards and interface patterns shown across a range of content and account views.

Evidence in the work

  • The source presentation contains palette, type, icon, pattern, card, and screen sections.
  • The screen collection shows the system applied to several different mobile contexts.
Reflection

This is a visual case study, not a performance claim. The original material demonstrates range and consistency, but does not document a launch, user-testing outcome, or measured impact.